AI, Creative Practice, and What This Means for Emerging Talent

AI is already part of creative workflows. The more pressing question is how this shift is reshaping learning, entry pathways, and the development of creative judgement for the next generation of professionals.
AI in Music: A Creative Tool, Not a Replacement

Artificial intelligence is becoming part of everyday creative workflows. The recent appointment of Charlie Puth as Chief Music Officer at AI platform Moises offers a glimpse into how musicians are already using AI tools, while debates around copyright and regulation continue across Europe’s creative industries.
AI Film Awards Signal Emergence of A New Creative Category, Not a Curiosity

AI filmmaking has moved beyond experimentation. With dedicated festivals, awards, and theatrical screenings now emerging, an ecosystem is forming that shapes how AI-assisted films are judged, valued, and understood. As access widens and tools evolve, the focus is shifting from technology to creative decisions, raising new questions about quality, ethics, and responsibility.
Voices in Creative Innovation: Tuki Clavero, Research Coordinator at BUas & Senior Researcher at AGM

Voices in Creative Innovation: Tuki Clavero, Research Coordinator at BUas & Senior Researcher at AGM Tell us about your journey through the creative industry and how you got inspired by AI? I came into the creative industries through games and interactive media. My inspiration comes from using AI to remove friction in workflows, open up […]
Escape AI and the Question of Curation in an Age of AI-Generated Entertainment

Escape AI and the Question of Curation in an Age of AI-Generated Entertainment Photo credit: Escape AI Search 2026 This article is part of AICI’s ongoing perspectives series, exploring emerging signals in creative technology. It is intended to provoke discussion rather than predict outcomes. As generative AI continues to mature, one pattern is becoming increasingly […]
Voices in Creative Innovation: Mata Haggis-Burridge, BUas, Professor of Creative and Entertainment Games

Voices in Creative Innovation: Mata Haggis-Burridge, BUas, Professor of Creative and Entertainment Games Tell us about your journey through the creative industry and how you got inspired by AI? I started making animations and games using Flash in 2000, and so I learned how to create the script, art, motion, audio, and code all by […]
Voices in Creative Innovation: Nicolas Counil, CEO, Summer 93 Studio

Voices in Creative Innovation: Nicolas Counil, CEO, Summer 93 Studio Tell us about your journey through the creative industry and how you became inspired by AI. I graduated as a game designer from ArtFX and moved through the industry as an employee, a freelancer, and eventually a studio owner. Along the way I experimented with […]
AI, VR and the Future of Creative Tools: Key Takeaways from the Blender x Gracia AI Interview

AI, VR and the Future of Creative Tools: Key Takeaways from the Blender x XR AI Spotlight Interview Photo Credit: XR AI Spotlight A recent interview hosted by XR AI Spotlight and facilitated by Gabriele Romagnoli, sponsored by Gracia AI, offers a windows into how AI, VR and evolving creative tools used across digital creation. […]
No, GenAI Isn’t Killing Creativity

No, GenAI Isn’t Killing Creativity Photo credit: Henry Daubrez / Dog Studio Dept A challenge narrative in the creative industries suggests that generative AI is replacing originality or diluting the craft that underpins animation, filmmaking, design, and game development. But when we look past the headlines and into real production pipelines and potential, a different […]
What the OpenSubtitles Revelations Mean for AI in the Creative Industries

The Atlantic’s latest investigation by Alex Reisner which dives into the OpenSubtitles dataset, confirms what many creators have long suspected: a vast amount of TV and film dialogue, more than 53,000 films and 85,000 TV episodes, has been used to train major AI models without the explicit consent of writers or rights holders.